Growing up in a tiny village in the middle of a peaceful forest, Mush-Mush, Lilit and Chep explore and discover just how fun and wild life can be. Surrounded by a caring community of Mushables of all sizes, colors and ages, they get to know themselves better, they learn to master their gift sand to overcome their fears.
The 3D animated comedy adventure Mush-Mush and the Mushables, produced by La Cabane and Thuristar in coproduction with Cake Entertainment, VRT-Ketnet and RTBF Télévision belge, is returning for season 2 with an encouraging results for its production: the carbon footprint result is 91 tCO2eq (as detailed on the graph below), calculated by using the Carbulator, the tool developed by AnimFrance, the union of animation producers in France.
Mush Mush and the Mushables season 2 is the first long-form series to be produced using Unreal Engine (real-time rending software). This production’s pipeline mixes Blender (for animation and rigging) and Unreal (for layout and rendering), while the first season was full-Blender.